The National Plan for the Development and Promotion of Creativity in kids and teenagers
AI has been advancing very quickly in recent years. In a foreseeable future it will have an ndeniable impact on productivity of human-run systems as opposed to AI operated systems and machines.
In addition, AI could easily eliminate many human beings from jobs and opportunities, which would, interne, put us in position of weakness. Human’s ability and strength to create is what distinguishes us as creative animals from other beings.
If this ability is nurtured in an orderly and purposeful manner with a close supervision, the next generations can be trained for it; thus staying at the top of the game for the years to come and not seatcoming to AI.
Considering 25 years of pedagogical, theoretical and field experiences and background in this field, Iran Creativity Associations (ICA), has perfected, via a variety of sessions and meetings with its experts, a comprehensive model for educational and creativity courses, to be put to practice.
The most important goal was to keep the creativity fresh and running in the background and moving forward with it at the same time.
Whilst keeping the activities lively and up to date in order to keep the long term goals, which are enhancing the intellectual and creative abilities of the students sharp and forward moving, since they are the legacies whom we leave the country to. Having this goal in mind a comprehensive program and log-term plans were required.
The plan is designed to become operational in three stages.
Phase 1, short-term, which has already started and will be operational in a 1-3 months span.
Phase 2, mid-term, which will be operational exactly after the end of phase 1, it will be operationalized in a span of 1-2 years, after being approved by legislators.
Phase 3, long-term, which will be initiated two years after the legislation of the program. Operationalizing will take about 3 years after going through legislation.
The content and stages of each phase is as follows:
Phase 1 (short-term)
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Teacher training
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Localized content creation
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Production of books, games and required material for classes and workshops.
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Designing and administering pre- and final exams.
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Holding family-oriented courses to enhance and enable parents
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Holding creativity contests in student, teacher, and university student levels
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Holding graduation bashes at schools and districts.
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Holding the end of the program ceremonies in graduate levels including:
Course reports,
Representing the book of the year,
Speeches by authorities,
Final contests,
Awarding the winners with presents and medals,
Awarding certificates,
Announcing and rewarding the best student designs.
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Constant monitoring of teachers and having on the job courses
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Certifying teachers and students taking part in the program
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Providing seasonal reports to authorities and parents.
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Having a committee overlooking courses, which included ICA’s, related ministries, teachers’, students’, teacher-parent council’s representatives.
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Two-day workshop courses (3 workshops in the year) in areas which couldn’t hold termic courses.
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Constant release of data and news regarding the programs on the ICA’s website and social media platforms.
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Using elite university student potentials as interns to each, supervise and holding courses.
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Arranging organized meetings with organs and related ministries to foresee their recommended material in designing courses
Phase 2 (mid-term)
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Statistical analysis of the data extracted from the courses and representing an in depth analytical report and statistical graphs and diagrams to related managers and those in charge.
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Holding methodical, innovative courses like TRIZ or SCAMPER for educational managers and organizational officials in mid-rank and high-ranks.
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Holding exciting field trips with either the students or the students and their parents.
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Designing and production of new games and applications with creative games and tests as their focal points.
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Holding an international creativity and innovation conference in 3 ranks:
School and university students
Teachers and educators
Instructors and researchers
Which included essays, lectures and presentations, and workshops by the end of which certificates and presents were allocated to the selected programs and ideas.
Phase 3 (long-term)
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Holding methodical creative , innovative courses like TRIZ or SCAMPER (problem solving strategies and winning strategies for managers and owners of businesses and organizations)
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Opening and running of clubs and game centers regarding creativity, intelligence in different cities called Kafe Khalaghiat.
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Establishing and running of the world’s first game and entertainment center with creativity and intelligence as the core called Sarzamine Khalaghiat.
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Compilation and formulation of constitution and doctrine of the national center of creativity and innovation for the students of the country for constant observation and supervision, providing both quantifying and qualifying reports all through.
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Holding, for the first time ever, an award ceremony for creativity and innovation champions; including defining standards, scientific methods required to measure industries, scientific and cultural organizations and companies which were candidates and choosing the best ones annually and other related topics such as:
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Formation of the required committees, e.g. scientific, operational, financial, provisions and support
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Forming a referee committee including specialized teachers, officials and selected members of the ICA and related organizations.
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Designing and production of medals, trophies, certificates and appreciation letters
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Financing and allocation of annual awards.